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CryTek On DirectX12 and Vulkan

Crytek’s CTO, Rok Erjavec, has just given an interview to DSOgaming a few days ago (May 20th) where he discusses DirectX12 and Vulkan. So far CryEngine is already supporting DirectX12, while obvious...

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In Other News as June Begins

This week has been pretty rich in announcements so let’s try to cover everything. Let’s go bullet-point like, because it’s more efficient this way… SteamOS 2.80 is in beta. You may not have to wait too...

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Feral and Vulkan: What to Expect Next

Following the release of Dawn of War III on Linux (see our review), and its related Vulkan renderer, Feral has reached another step in its usage of the new API, after its first successful Mad max...

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F1 2017 Will be Out in 2 Days on Linux

Feral has announced at the end of last week that they were working on releasing F1 2017 on the Linux platform (i.e. Ubuntu and SteamOS as target distributions) by the 2nd of November 2017. This...

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F1 2017 Overtakes Everything Else

Feral Interactive has been good to us racing games fans. After GRID Autosport, F1 2015 (unfortunately an average game) and the recent Dirt Rally (as reviewed), here is a new Codemasters game landing on...

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Icculus (Ryan Gordon) Tells Us Everything. Part 2.

Following the previous podcast with Icculus, here’s now the second part of our conversation with him. In the previous part (that you ought to read/listen to before going through this article), we came...

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MoltenVK brings Vulkan to macOS

Vulkan is a great graphics API. It had a little problem, namely adoption. Apple did not support Vulkan in any way, instead recommending developers for macOS and iOS devices to use Metal, their...

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DXVK is Making Great Progress

It’s a relatively new project on the scene, but it’s been making some noise for a little while now. DXVK is a layer for WINE to convert DX11 calls on the fly to Vulkan. It’s not an integral part of...

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Valve Still Loves Linux, and Aims For More

A few days ago, the Steam Machines page on the Steam client suddenly disappeared while there were still some links towards a few models kind of available. Outrage! Valve is abandoning Steam Machines!...

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Is Valve Working on a Windows Compatibility Layer?

This is the latest rumor that’s been hitting the interwebs! Apparently this speculation is coming from Ars Technica, which is not your average tabloid. There’s not much substance per se to report at...

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Metal Gear Solid V on Proton

Following my (controversial?) article of the other day on MGSV, that I mostly played on Lutris/DXVK, I decided to go ahead and install it “normally” from the native Linux Steam client. And as...

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Rise of Tomb Raider: A Late Opinion

Oh my, did I push finishing this article for so long! Even though I finished Rise of Tomb Raider a long time ago, it left me somewhat indifferent. I can’t say it was a very good game. I can’t say it...

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Half Life: Alyx Lands on Linux

I mentioned it already a few days ago on Mastodon/Twitter (that’s why you should follow us there), Half Life Alyx, the latest VR sensation, has finally landed on Linux, not too long after the Windows...

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Steam on ChromeOS: “A win-win situation for both Google and Valve”?

Following the recent release of our new podcast with Luke Short, please find the transcript below! You may not be familiar with him yet, but Luke Short is a former Red Hat employee and is currently...

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Ryujinx (Switch Emulator) Gets The Vulkan Treatment

You heard that right: Ryujinx, one of the Nintendo Switch emulators available on PC/Linux, has recently received a Vulkan backend via a pull request on their GitHub. By using Vulkan, AMD and Intel...

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Steam Top 50 Games: 72% Work on Linux in Sept. 2021

This is an update on the Steam Top 50 current situation, since we checked back in March how things were at the top of the charts – it used to be 70% of games working out of the box. Well, we took a...

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